Video games make way for environmental education

The millennials and the Z generation witness the adaptation of how video games, which were not previously considered within the educational system, become a means of diffusion for environmental education.

EFE / Juan Carlos Machorro

Mexico, 1 Mar (EFE) – The millennials and the Z generation witness the adaptation of how video games, which were not previously considered within the educational system, become a means of diffusion for environmental education.

These entertainment and now digital education systems contain environmental messages in their programming, allowing children from an early age to respect and care for the world in which they live and become future defenders of nature.

Some of the most popular video games with ecological messages on social networks and the Internet globally are “Monster Hunter World” (focused on collecting flora, fauna and natural resources in every area of their world), “Beyond Good & Evil” (where the protagonist, Jade, works documenting wildlife) and the NOAA Games (collection of oceanic and aerial theme games).

Others like Clim Way seek to commit children to prevent the impacts of climate change in their daily lives, a lesson more than necessary in a world increasingly in need of aid and new ways to spread that aid.

During the award ceremony of the fourth edition of the MX National Video Game Contest held last week in Mexico City, the winning video game in the 13-17 age group was one focused on ecology entitled “Responsible Citizen”.

In this story, the protagonist has to go up a level and the only way to do it is to become more responsible with his environment.

The president of the Mexican Association of Videogames (Amexvid), Andro Miralrio, told Efe that years ago there were no videogame studios in Mexico, but today that has changed with the outbreak of a very strong wave of young developers.

It is already possible to appreciate their creativity to capture the entire Mexican cosmogony and introduce it into the world of the video game in question.

For Miralrio, Mexico needs academia and the government to join these creative and educational efforts and encourage them.

“Cultural and ecological issues are already part of video games. From the creator, who sees it as entertainment, to the one who plays it, who appreciates the artistic, cultural, environmental and educational,” he said.

He added that “several international studies have determined that one of the best ways to learn is through video games”.

These new learning methods are gradually making their way into the taste of players, who see in video games the perfect stimulus for their education.

This is due to its interactive nature, which allows the application of the theory in another way.

It also enhances teamwork, initiative, decision-making and skills that drive social participation.

The “Young Business Talents Report: The Teacher’s Vision”, by Nivea and Praxis MMT, indicates that today the use of playful methods in young people’s learning is carried out inefficiently, but highlights its potential.

The teachers surveyed indicated that, in the schools where ludification was incorporated, more than 85% of the students passed the subject of Economics.

In addition, the results of university entrance examinations certify that students in schools with access to educational video games score higher than those in schools that do not use them.

This creative industry has a value of 1.6 billion dollars in Mexico, which ranks 15th in the global ranking.

Kiyoshi Tsuru, representative of the Entertainment Software Association (ESA) in Mexico, told Efe that “the development of educational video games in Mexico is booming, with world-class products.

“The youth are very awake creating environmental stories and games,” he said. Today, he said, the best way to spread culture is through digital.

The expert said video games are “the best ambassador for learning about Mexico’s cultural, educational and environmental heritage.

They disseminate basic and complex elements of environmental care, cultural preservation, the diffusion of other languages; values that are more obligatory than ever for new generations.

In addition, he concluded, video games constitute the ideal stimulus for the development of logical and abstract thoughts.

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